16 fighters, all from one team
Played in the Toshiro Mifune Memorial Stadium
First fighter to win 2 rounds advances to the next tier
Previous team tournament standing determines seeding & seating
All 32 fighters compete
Played in the Van Damme Colosseum
First fighter to win 2 rounds advances to the next tier
Once each fighter has 1 point, or after there is a draw at any score, the murderball will be introduced to the arena
Team tournament standing determine seeding & seating
WWS exhibition match determines which team begins seeding at the top of the card, and which starts at the bottom
WWS fighters, Sting vs Goldberg
Played in a different arena
First fighter to win 2 rounds is the winner
STARTING CONFIGURATION:
R1-R4: random launcher draws from pool
Green corner: R1+SC(I)
Blue corner: R2+SC(II)
Pool queue 1: R3+SC(III)
Pool queue 2: R4+SC(IV)
After each match, the losing corner flips a coin:
Heads: The losing corner draws a random launcher from the general pool and keeps their current supercharger. Their old launcher is returned to the general pool.
Tails: The losing corner takes the next matched set from the front of the pool queue, and places their current matched set at the back of the queue. No choice involved — it's always the next one in line.
Match win: 3 points
Per round win: 1 point (max 2)
Flawless victory (2 round wins, zero draws, zero losses): 1 bonus point
Quitality (flawless + opponent thrown out of the ring on round 2): 1 bonus point
Maximum possible per match: 7 points
3 (match win) + 2 (round wins) + 1 (flawless) + 1 (quitality)